#include "ExitGame.h"
#include "FiniteStateMachine.h"

ExitGame::ExitGame(void)
{
}


ExitGame::~ExitGame(void)
{
}

void ExitGame::Execute( void* aFsm )
{
	FiniteStateMachine<Game>* fsm= reinterpret_cast<FiniteStateMachine<Game>*>(aFsm);
	std::cout<<std::endl<<std::endl<<"GRAZIE PER AVER GIOCATO A BOXE IN CONSOLE!"<<std::endl;
	fsm->mActor->finish=true;
}
